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3ds Max FAQ

Which versions of 3ds Max are supported?

3ds Max versions 8, 9, 2008, and 2009 are all supported by Deadline, although 3ds Max 8 jobs must be submitted though the Deadline Monitor. 3ds Max 7 users can still render with Deadline using the 3dsCommand plugin.

Which 3ds Max renderers does Deadline support?

Deadline should already be compatible with all 3ds Max renderers, but it has been explicitly tested with Scanline, mentalRay, Brazil, VRay, finalRender, and Maxwell. If you have successfully used a 3ds Max renderer that is not on this list, please email us at deadline-support@franticfilms.com.

Does the 3ds Max plugin support Tile Rendering?

Yes. See the Tile Rendering section of the submission dialog documentation for more details.

Does the 3ds Max plugin support Batch Rendering?

Yes. See the Batch Rendering section of the submission dialog documentation for more details.

I am rendering with VRay/Brazil and it appears as if some maps are not being displayed properly. How can I fix this?

Try enabling the option Restart Renderer Between Frames in the submission dialog before submission, or in the job properties dialog after submission. We have found that this works 99% of the time in these cases.

Is it possible to submit MAXscripts to Deadline instead of just a *.max scene?

Yes. Deadline supports MAXscript jobs from the Scripts tab in the submission dialog.

Does Deadline's custom interface for rendering with 3ds Max use workstation licenses?

No. Deadline's custom interface for rendering with 3ds max does not use any workstation licenses when running on slaves unless you have the Force Workstation Mode option checked in the submission dialog, a workstation license will be used.

When rendering with VRay, none of the Vray Frame Buffer features work (g-buffers for example).

This problem has been fixed in Deadline 2.0 and later. But if you're still running Deadline 1.2, a patch is required to make use of Vray's Frame Buffer features. You can download the patch from here.

When rendering with VRay, sometimes the saved images are incomplete. What's going on?

In some cases, even though the VRay renderer stopped rendering the frame, for some reason Max will exit without reporting an error. Because of this, Deadline cannot determine that an error has occured, and therefore cannot fail the frame. The VRay development team have been made aware of this issue.

When tile rendering with VRay, I get bucket stamps on the final image.

Try rendering the irradiance map first in 1 pass at full resolution. Then perform your tile render on a scene that reads the irradiance map created at full resolution. If creating the map at full resolution is impossible then you can make it in the tile, but you need to make sure the tiles are overlapping each other and make sure to use the irrandiance map method that appends to the map.

In short: you create the map first then do the final render in tiles.

Where is the Deadline/3ds Max connection log file?

The log file is 3dsmaxConnect.log, and can be found in [All Users Documents]\Frantic Films\Deadline\logs.