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Spherical Distort
The Spherical Distort plugin uses an input projection mode to map an image into coordinates on a sphere and then unmaps it back into a destination projection mode.
Overview
The Spherical Distort plugin supports fish eye, perspective, latitude/longitude, cube face, and cylindrical projection models. The tool allows conversion between any of the models.
Input
- Blend Radius - Blends the edges of the input image.
- Field of View - Perspective images are usually somewhere between 30 and 70 degrees. Fisheye images can have fields of view up to 360.
- Field of View Type - Defines the axis where the field of view is defined.
- Angular Blend Radius - Increase this parameter to blend the circumference of the fisheye image.
- Fisheye Distortion File - Incorporate data measured during a Fisheye Lens Calibration.
- Image Width/Height - The desired size of the output image
- Supersampling - This parameter increases the quality of the sampling to preserve more detail during distortion. Supersampled images will require more memory to process.
- Rotation Controls - Used to rotate the sphere before outputting the image.
- Rotation Mode - Controls the order in which modifiers are applied
Results
Image captured with a fisheye lens |
Fisheye image converted to lat/long |
A fully stitched lat long image |
Lat/long image converted into 360 degree fisheye model |
Lat/long image converted to a perspective model |